in conjunction with IEEE PerCom, 11-15, March 2019
Recently, the technologies for changing people’s attitudes or behaviors through persuasion and social influence are focused. It is called persuasive technology or persuasive system and is expected to contribute supporting productivity, well-being, and efficiency.
To realize an effective and appropriate intervention to the human behavior, various pervasive computing technologies such as a mobile sensing, activity recognition & prediction, and attention sensing have a quite important role.
In this workshop, we would like to have a deep and wide discussion with various researchers both from industry and academia. Especially, we would like to focus on the technological aspect as follows.
Co-chair : Yutaka Arakawa (Nara Institute of Science and Technology, Japan)
Yingding Wang, Nikolai Fischer and François Bry (Ludwig-Maximilian University of Munich, Germany)
Takanobu Matsuura (Nihon University, Japan); Keita Sato (DENSO Corporation, Japan)
Kaori Fujinami (Tokyo University of Agriculture and Technology, Japan)
Zhihua Zhang, Yutaka Arakawa (Nara Institute of Science and Technology, Japan); Harri Oinas-Kukkonen (University of Oulu, Finland)
Yukitoshi Kashimoto, Masahito Terashita, Hiroki Ishizuka, Masato Taya, Arei Kobayashi (KDDI Resarch, Japan)
Kenta Taki, Yuki Matsuda, Yutaka Arakawa, Keiichi Yasumoto (Nara Institute of Science and Technology, Japan)
Co-chairs:
Program committee:
[Explanation of Photo]
Shishi-odoshi is a traditional gimmick used in a Japanese garden. It uses a water to swing a bamboo pendulum and generate a sound of rock. It was initially proposed for getting rid of harmful animals from farms.
Shishi-odoshi : https://en.wikipedia.org/wiki/Shishi-odoshi